Simulation Design 1 36-2500

Though games are traditionally viewed as being for "fun", there exists a significant potential for using game-style presentation and techniques for "realistic" purposes, non-entertainment "serious games." This course introduces students to the concepts of simulation design and develops the student's ability to analyze a realistic process or environment in terms of the elements within each that lend themselves to modeling, interaction, and play. The course develops the designer's practical skills through the use of basic scripting language and generally available interactive authoring environments and design tools.

Prereqs: 36-2600 Object Oriented Programming, 36-1500 Introduction to Game Development, was: Game Idea Development*, CoReq: 52-1152 Writing and Rhetoric I