Engine Based Design I 36-2510

This production-oriented class focuses on applied game design and development, utilizing existing game production software tools and engines. Students learn to use asset management software to integrate a variety of media and asset types from multiple sources. The course emphasizes utilizing the scripting elements of the game engine to create and refine game world events related to story, game play, and multimedia presentation. Time is also spent utilizing these scripting elements to create computer controlled characters that display meaningful character behaviors and artificial intelligence, resulting in the appearance of personality.

Prereqs: 36-1500 Introduction to Game Development was: Game Idea Development, 36-1501 Introduction to Programming:Theory and Concepts,and Co-Req.52-1152 Writing & Rhetoric II

iam.colum.edu - /ClassWebTemplates/36-2510/

iam.colum.edu - /ClassWebTemplates/36-2510/


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