Game Design I, was: Turn-Based Games  36-2520

Game Design I builds on the skills and techniques introduced in Introduction to Game Development and Simulation Design I as a foundation for deconstructing formal play and design elements, player goals, as well as play-time transactions and interactivity in part through the analysis and development of small, turn-based games. The various aspects of game states are reviewed, as well as the various interactive elements within a game, all with an eye toward gameplay, participant involvement, and agency.

Prereqs: 36-2500 Simulation Design I

iam.colum.edu - /ClassWebTemplates/36-2520/

iam.colum.edu - /ClassWebTemplates/36-2520/


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