Programming for Games*  36-3500

This course is for students who are interested in learning programming skills necessary to work in the video game industry. While there is a clear need for a general understanding of digital arts and computer programming, there are distinct topics specific to the game industry that are outlined in this course. Topics include: creating object interactions; game physics; animation; object collision' paths and path finding' translation and rotation' crating and using the art pipeline.

Prereqs: 36-2550 C++ Programming I*

iam.colum.edu - /ClassWebTemplates/36-3500/

iam.colum.edu - /ClassWebTemplates/36-3500/


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